Innovation Planner Card Deck
"Absolutely brilliant."-- LeighAnn
Weiland, Corporate Counsel for Intellectual Property at
Hewlett-Packard Corporation
"The card system is excellent. I
feel like I own each thought as I hold the card, which is unlike
looking at a remotely projected image appearing on a wall. The cards
communicate clear and organized information in an easy to use
manner."--
Kent Barley, President, TTW Incorporated
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Description
Innovation Planner™ is a card set of innovation
strategies and solutions used for rapid, effective, and efficient problem
solving and idea generation. It is based on the
Ideation TRIZ innovation
methodology that was derived from the analysis of over 3 million patents and 500
standard patterns of technical evolution. Just as you can combine the 26
letters in the alphabet to produce all ranges of literature, these cards describe the universal principles of invention that
innovators combine to create the millions of inventions known to mankind.
You can use Innovation Planner™ for systematic
innovation planning, brainstorming, or to play one of several innovation games.
Use of this product as directed leads to the creation of new and patentable
inventions. Inventors from using organizations have filed for dozens of
patents inspired by the ideas on these cards, making these cards worth
exponentially more than their weight in gold for the owning organizations.
Click here for the User's Guide
Click here for a
slide overview of the Innovation Planner™ and additional information on how to use it.
Click here
for instruction on how to use the Innovation Planner™ for problem
solving.
Representative Content



Purpose
The Innovation Planner™ is designed to help people solve problems and create new
ideas. The cards succeed in their purpose by presenting I-TRIZ and related innovation concepts in a
highly useable and dynamic form that can be matched to the problems and
opportunities at hand. The following are definitions for commonly used terms:
• System – A total operational unit
• Element – Any part of a total system
• Field – An energy source
• Resource – An element or field that can be used by or provided by a system
• I-TRIZ – The Ideation/TRIZ methodology, a systematic method for finding
solutions to problems based on proven solutions revealed by extensive patent
analysis.
Card Type Definitions
• Operators – Solutions for systems that provide the ways to solve
problems – 85 cards
• Resources – Properties and attributes of systems
that provide the means to solve problems – 37 cards
• Center of Gravity – Location within the system where
a solution is or could be applied – 16 cards
• Concept – Idea behind how the problem will be solved
– 7 cards
• Decision Cycle – Strategic parameters of how the
problem will be solved – 7 cards
• Organizational Resources – The capacity of the
supporting organization to provide the ways and means to solve problems. (These
are solution constraints.) – 9 cards
• Resolve Contradictions – Methods for which a system
can exhibit two or more conflicting properties or attributes – 5 cards
Games
Solve It™
Methodology and Game for Solving Challenging Problems
1. Place the Operator and Resource cards into two separate stacks.
2. Place the Resolve Contradictions cards face up. These serve as a guide for
players.
3. Select a problem to solve. Describe what the problem is and what the problem
means.
4. Build a cause and effects chain forward and backward from the problem. For
example, if the problem is “The boat is too small, meaning I cannot carry cargo
across the sea,” you might go forward with “I cannot carry cargo across the sea,
meaning I have too much supply to sell at home.” You might go backward with “The
water in my port is shallow, meaning I need a small boat to use the docks.” Go
forward and backward at least two steps from the central problem.* 5. Deal at least five Operator cards and three Resource cards to each player.
6. Allow each player, on successive turns, to apply an Operator or Resource card
anywhere along the cause and effects chain, to include previously played cards,
in a way that supports the resolution of the original problem. Draw cards to
replace those used.
7. Use the other cards in the deck to set limitations and guidelines for the
intended solution as per their Card Type Definitions, or use them to change the
parameters of the game entirely. These cards may be played deliberately or
randomly.
8. Play until the problem is solved or until cards run out.
Evolve It™
Methodology and Game for Inventing New or Better Products
1. Place the Operator and Resource cards into two separate stacks.
2. Place the Resolve Contradictions cards face up. These serve as a guide for
players.
3. Select an object to evolve into a new or better form.
4. Deal at least five Operator cards and three Resource cards to each player.
5. Allow each player, on successive turns, to apply an Operator or Resource card
that presents a possible evolution of the object. (Evolutions should generally
follow the trend established by previously played cards.) Draw cards to replace
those used. 6. Use the other cards in the deck to set limitations and guidelines for the
evolution as per their Card Type Definitions, or use them to change the
parameters of the game entirely. These cards may be played deliberately or randomly.
7. Play until you have completed a successful evolution or until cards run out.
Sample Card Use
The following are ideas
drawn from actual card brainstorming sessions that serve to illustrate how
to use the cards.
"Amber
Alert" Cell Phone
Exercise one, the cell
phone. How might I improve the cell phone? Operator and Resource cards
were shuffled and drawn. Five cards proved useful to create the idea of
the Amber Alert Cell Phone to combat child abductions.
Operators
USE THE REVERSE ACTION –
Cell phone calls legal guardian if child is in distress. (Call initiates
a different ring so the legal guardian does not fear regular calls.)
Legal guardian’s and child’s cell phones are connected for talking and
listening when the legal guardian picks up.
ALLOW PARTIAL MOBILITY –
Cell phone has GPS link so that if a child moves from an accepted area at
the wrong time – for example the school grounds, bus route, or home – the
phone will contact the legal guardian.
ALLOW BOTH FLEXIBILITY AND
RIGIDITY – Use fuzzy logic within the phone so that it can recognize
unusual patterns. If GPS detects a car ride when the child should be in
school it calls the guardian. If an attempt is made to turn the phone
off, it calls the guardian. If smashed or disassembled, a structurally
sound mini air horn blasts warning.
MOVE THE OTHER OBJECT - If
the phone stays completely still or detects another unusual movement
pattern, it calls the guardian. (This might happen if an abductor forced
the child to leave the phone behind.)
Resources
USE PROPERTIES TO CONVEY
INFORMATION – Cell phone holder can detect child’s heartbeat and the
presence of the cell phone. Fuzzy logic could be used to detect heartbeat
irregularity such as might occur during the stress of an abduction or
molestation incident. If it loses contact with either signal, the holder
is capable of sending a warning page and GPS signal on its own.
User friendly DVD remote control that is
partly in the television screen
Exercise two, the DVD
remote control. How might I improve the DVD remote control? Two players
participated, each drawing five operator and three resource cards. The
following proved useful to create a simplified remote with the buttons
used most of the time on the remote and with the special features being
callable on screen when needed.
Operator
INCREASE USER FRIENDLINESS
– Buttons such as play, reverse, forward, pause, and volume controls, stay
on the remote. Buttons such as those to find specific scenes are called
by a toggle button and appear on screen.
Resource
PUT ONE THING INTO ANOTHER
– The on screen movie continues to play at a reduced size so the on screen
remote and the movie appear simultaneously.
Operator
CREATE A WELL DEFINED
STRUCTURE – Because the special features appear on screen, they are not
limited to the size of the remote. Therefore the structure can include
directional text to make it easy to use. To find scenes, the television
screen can display a gallery of scene images that make it easy to
determine which scene you seek.
Resource
EXPAND RANGE OF OPTIONS –
Off screen remote has limitless size and leaves open the possibility of
yet untapped options.
Operators
ASSEMBLE SOMETHING ORIGINAL
– Movie shots are often conducted from more than one angle, and the user
could have the option of viewing a given scene from different angles – or
perhaps explore a scene otherwise edited out when the scene would have
been included in the director’s cut.
REMOVE UNNECESSARY ACTIONS
– Might be further possible to simplify the remote by allowing voice
commands such as “play” to substitute for pressing buttons.
Improvement for the common pen
Exercise three, a revival
of the pen as a tool to communicate. How might I improve the pen? This
exercise did not generate new ideas at first, but did when Center of
Gravity and Decision Cycle cards came into play. During the exercise with
two people, a total of ten Operator, six Resource, one Decision Cycle, and
two Center of Gravity cards were drawn. Goal, how to make the pen more
appealing to writers that correspond through computers?
Decision Cycle
CONSIDER THE PSYCHOLOGICAL
– This spurs a focus on marketing aspects of the pen that may or may not
involve technical changes.
Center of Gravity
TARGET HOW CAUSE BECOMES
EFFECT – This causes a focus on the point of actual writing, meaning how
the use of the pen leads to a written correspondence.
Operators
COMPENSATE FOR
UNRELIABILITY – The erasable pen has already been tried, but could be
improved. Another issue when writing letters on unlined paper is control
of line angles. Without the guides, writing tends to slope up or down.
INSERT AN ASSISTING ELEMENT
– Putting the letter against a straight edge that has a perpendicular and
sliding straight edge to serve as a guide could solve the problem of line
control.
Center of Gravity
CHANGE THE PAST – Pen use
and penmanship diminished with the advent of the computer. Computers are
here to stay, but the message of the elegance, refinement, and personal
touch produced by a pen written correspondence has not gone away. This
provides a marketing solution to how a pen might be improved.
Operator
DRAW THE PROBLEM AWAY –
Stake a marketing claim on the thought and time that goes into a hand
written correspondence to make it seem lower class to conduct certain
correspondence through e-mail or computer generated letters. Focus on the
endearing quality of a hand written letter that will last forever like a
photograph.
DO THE OPPOSITE OF THE
EXPECTED – Make the finest pens more difficult to use but capable of
producing more refined results characteristic of the older feathered
pens. Revive the wax seal for such letters as a touch of class.
---
Ideation
International Inc.
Center For
Advantage
© 2005